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Fortnite breaks $25 million in first month on mobile

Revenue could pass $500 million this year, Sensor Tower suggests

Grossing $25 million in its first 30 days, Fortnite mobile has become one of the most successful apps on iOS, despite launching as an invite-only test event.

Since going public on April 1, the average worldwide daily spend has exceeded $1 million according to market intelligence firm Sensor Tower.

Second only to Netflix in terms of US consumer spending, Fortnite earned $9.5 million in the first two weeks of April.

Outsripping Tinder by $1 million and Candy Crush by $4 million, Fortnite also dwarfed Pandora by $700,000, YouTube by $2.3 million, and Hulu by $5.1 million

Fortnite is currently only available on iOS, but if a Google Play version materialises soon it could prove a colossus success for Epic Games.

Randy Nelson, head of mobile insights at Sensor Tower, commented: "Should that happen by summer -- and if the title is able to maintain its current hysteria-level popularity among gamers for a few more months -- our estimates indicate the game could be poised to gross more than $500 million by the end of 2018 across both platforms combined."

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Ivy Taylor avatar
Ivy Taylor: Ivy joined GamesIndustry.biz in 2017 having previously worked as a regional journalist, and a political campaigns manager before that. They are also one of the UK's foremost Sonic the Hedgehog apologists.
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