Archive (Page 4521)
Feature
PC Budget Top 20 - 10TH MAY 2003
Feature
XBox Top 20 - 10TH MAY 2003
Feature
GameCube Top 20 - 10TH MAY 2003
Stub
Hendrik Lesser re-elected as president of European Game Developer Federation
Three other board members re-elected, with Polish Games Association's RafaĆ Kloczko joining for the first time
Stub
Watch: Hello Neighbor - From indie game to cross-media hit
TinyBuild CEO Alex Nichiporchik on transforming an indie horror game into a cross-media hit that's selling millions of books
Stub
Watch: The hunt for the next Witcher
Broadcasters, production firms and licensing experts on which games IP translate well to live-action productions and why games brands are coveted more and more for big and small screen projects
Stub
Watch: Making TV and film with games technology
Unreal Engine provider Epic Games shares how its technology is being used to create the special effects for high-budget productions such as Star Wars spin-off The Mandalorian
Stub
Watch: Turning Animal Crossing into a TV chat show
Rogue One writer Gary Whitta shares the origins, ambitions and successes of his show Animal Talking, a TV-style chat show conducted entirely within the hit Nintendo game, Animal Crossing
Stub
Watch: Why are there no James Bond games?
Developers and publishers discuss the challenges and hurdles they face when licensing IP for interactive entertainment, the risks involved and why some of the biggest entertainment properties are no longer being translated to video games
Stub
Watch: Empowering gamers in licensed world
Developers and publishers identify which elements of popular franchise like Jurassic Park, Ice Age and The Walking Dead translate to video games
Stub
Watch: Making games with TV and film techniques
Developers reflect on how TV and film techniques are used to make live-action video games, as well as the views from actors on how the production process differs between the mediums
Stub
Watch: How subscriptions are changing entertainment
Discussions on how susbscriptions services have changed consumer behaviour and company strategies in TV and film, and how this might apply to video games
Stub
Watch: What TV can learn from YouTube
Outside Xbox shares the secrets to successful video coverage of the games industry and its most popular titles, and how this approach might apply to TV
Stub
Watch: Bringing The Sims to reality
EA discusses the creation, inspiration and ambitions behind its new reality show: The Sims Spark'd