Competition authorities on both sides of the Atlantic seem poised to raise objections to Microsoft’s $68 billion acquisition; what happens if the deal is blocked?
The problem of in-game abuse can only be solved through a proper commitment of resources; magical thinking about AI solutions will only make things worse
Two high-profile composers reveal the breakdown of their relationships with studios – a symptom of a broader problem in how creative outsourcing is used across the industry
The firm’s latest rhetoric around PC, mobile and subscriptions set the scene for why it feels the Activision Blizzard acquisition would be positive for the industry
Stung by failure to sign Genshin Impact, Microsoft turns to China as it works to build out the Xbox software pipeline – but is it just chasing after the one that got away?
Horizon Worlds becoming the subject of mainstream ridicule is only a speed bump for Meta's ambitions – but its failure highlights deeper problems that the company has yet to solve
Blizzard’s sequel-cum-relaunch remains the year’s most interesting business experiment as it tries to thread the needle of retaining existing players while appealing to newcomers
Jack Forsdike explores the role Valve's marketplace plays in giving Chinese consumers access to games, and the industry access to the world's largest games market
Leaks of GTA 6 footage and the uncovering of NDA breaches stand to make life harder for developers and media alike – but beware false equivalences with investigative reporting
Inflationary pressure across the supply chain, and low real-terms prices for games, are an unsustainable combination – price rises are in store for both hardware and software
Platforms like Unity and Unreal are the backbone of the industry – but some developers who have invested heavily in Unity are jittery over the company’s direction
Blizzard’s retooled online shooter is one of the biggest remaining launches of the year – and a very unusual attempt to overhaul the monetisation of a popular game in mid-flow