Opinion Jason Rubin: Metro: Last Light is the "triumph of an underdog" Former THQ exec details terrible working conditions for developer 4A Games and "irrational requirements" of THQ May 15, 2013 GamesIndustry.biz 32 comments
Opinion Defining Success: Why Metacritic Should Be Irrelevant Warren Spector tackles the thorny issue of Metacritic's impact on the industry in his second exclusive column for GamesIndustry International May 13, 2013 Warren Spector 27 comments
Opinion Sony, Nintendo aim to appeal to mobile developers Far from putting their IP on mobile phones, Japan's platform holders want mobile developers to come to them May 10, 2013 Rob Fahey 6 comments
Opinion Publishers Betting On "Fewer, Bigger, Bloodier" The traditional game industry's growing reliance on violence is marginalizing the medium in short-sighted and self-destructive ways May 6, 2013 Brendan Sinclair 12 comments
Opinion Could tech innovation drive an arcade revival? Out-of-home gaming has been in decline for decades - but new technologies may be more suited to arcades than to living rooms. May 3, 2013 Rob Fahey 26 comments
Opinion Roundtable: Is Nintendo making the right call on E3? By skipping the usual media briefing, is the Mario maker adapting to the times or just admitting defeat? April 26, 2013 Brendan Sinclair 23 comments
Opinion Where is Zynga's supposed turnaround? For all the talk of a changed company, Pincus' firm still seems to be making all the same mistakes in all the same ways April 26, 2013 Rob Fahey 1 comment
Opinion For Nintendo, slow and steady makes sense Software delays on Wii U may frustrate - but Nintendo knows that its long-term success is built on game quality, not "winning" sales wars April 19, 2013 Rob Fahey 17 comments
Opinion Microsoft keeps quiet, but the numbers say change is needed There was barely a hint of a new console in Microsoft's earnings call, but Xbox unit sales continue to decline April 18, 2013 Steve Peterson 6 comments
Opinion The Future of Games: F2P Is Not Evil Nor The Only Solution A them-and-us mentality over free-to-play is making fools of us all, argues Will Luton April 18, 2013 Will Luton 36 comments
Opinion Perils of Whale Hunting: When F2P Players Leave The Sea How big a problem is it when social games pull the plug on the hardcore players who pay so the free-to-play model can work at all? April 15, 2013 Brendan Sinclair 9 comments
Opinion What The Next Xbox Needs To Do More of the same isn't enough - and always-on could be the prelude to an utter disaster April 12, 2013 Rob Fahey 31 comments
Opinion Hothead Rants Pt. 4: Naomi Clark On why games should be striving to mean more April 10, 2013 Dan Pearson 13 comments
Opinion Xbox always-online: Maybe it's not so terrible Chris Morris explains that having a big company like Microsoft step up could make always-online more palatable for next-gen April 9, 2013 Chris Morris 46 comments
Opinion Hothead Rants Pt. 3: Anna Anthropy The Auntie Pixellante founder with a deeply personal poem April 4, 2013 Dan Pearson 21 comments
Opinion GDC 2013: Hothead Rants Pt.2 - Anna Marsh Lady Shotgun founder gives both barrels on crunch and being 'hardcore' April 3, 2013 Dan Pearson 9 comments
Opinion Troubled Square Enix needs a fresh start Yoichi Wada's departure must signal a turnaround if the iconic Japanese publisher is to survive the next generation March 28, 2013 Rob Fahey 8 comments
Opinion Review Embargoes: The Subtle Straitjacket How reviewer's guides and embargoes are stunting the growth of games criticism March 25, 2013 Dan Whitehead 20 comments
Opinion Why EA Will Stay On Riccitiello's Course The shock is that EA's CEO lasted this long - but don't underestimate Riccitiello's successes March 22, 2013 Rob Fahey 12 comments
Opinion Entitled Gamers, Corrupt Press, and Greedy Publishers Something's broken in the way we deal with each other, but there are understandable reasons why March 21, 2013 Brendan Sinclair 31 comments
Opinion Does the gaming industry work hard enough on its reputation? Media Special: Analyst Adam Keal on why games still aren't media mainstream March 15, 2013 Adam Keal 8 comments
Opinion We're not always online; games shouldn't be either Companies promoting always-online need to understand the real world, says Rob Fahey March 15, 2013 Rob Fahey 40 comments
Opinion Steam Box is exciting - but don't expect it to be "Open" Valve's entry into the console market is a thrilling prospect, but this isn't about a war between Open and Closed ecosystems March 8, 2013 Rob Fahey 17 comments
Opinion Post-Mortem: Metal Gear Rising: Revengeance Has Platinum Games finally found the commercial success to match all of that creative talent? March 6, 2013 Matthew Handrahan 8 comments
Opinion What the evolution of Dead Space says about EA's strategy Why EA has to continue experimenting with the business models behind blockbuster games March 6, 2013 Nicholas Lovell 22 comments