Feature Why PlayStation is buying Firesprite, one of the UK's fastest growing studios The 250-person team was formed by the founders of Sony's old Liverpool Studio Sept. 8, 2021 Christopher Dring
Feature GI Live: London is a new games conference taking place at EGX in October Tickets on sale now, with Valve, Sega, EA and more speaking to game developers Sept. 8, 2021 Christopher Dring
Feature Sponsored | How to nurture a holistic, proactive, approach to technology problem-solving Improbable discusses the various options for studios looking to secure a support team for its multiplayer games Sept. 7, 2021 Sponsored Article
Feature Keeping trolls out of the Caves of Qud community Brian Bucklew and Jason Grinblat discuss the many benefits (and few trade-offs) of a tightly moderated Discord channel Sept. 7, 2021 Brendan Sinclair 1 comment
Feature Yogscast Games: "You can tell a lot about the people you're working with through their contracts" New publishing boss Simon Byron on the state of indie publishing, and finding the next Human: Fall Flat Sept. 7, 2021 Christopher Dring
Feature The first ever Paralympics video game Developer JP Games on crafting a sports-centric MMO-style game that finally represents Paralympians' achievements Sept. 6, 2021 James Batchelor 2 comments
Feature Naughty Dog's real mark on the industry | This Week in Business Negative impact of studio's conflation of crunch with quality is only amplified by the success of its games Sept. 3, 2021 Brendan Sinclair
Feature From Cooking Mama to Control: The rise of 505 Games President Neil Ralley on how the publisher is taking more control over its destiny with its Remedy partnership and acquisitions such as Ghostrunner Sept. 3, 2021 James Batchelor
Feature South Korea's App Store law is a grand experiment | Opinion With legislation regulating app stores considered by many regions, South Korea's typically early-mover approach will be watched carefully Sept. 3, 2021 Rob Fahey
Feature Disgaea's focus on "the road most niche" As the strategy RPG series marks five million units sold, NIS president Sohei Niikawa discusses its enduring appeal Sept. 2, 2021 Brendan Sinclair
Feature CD Projekt first-half sales up 29% Ongoing work on Cyberpunk 2077 weighs down profitability; European sales halved year-over-year while North American revenues nearly double Sept. 1, 2021 Brendan Sinclair
Feature ProbablyMonsters raises $200m to make games with a "people-first" culture CEO and founder Harold Ryan says the hard part of building that culture has been convincing people he means it Sept. 1, 2021 Brendan Sinclair
Feature From James Bond to Legally Blonde, MGM focused on "modernised nostalgia" in video games push The Hollywood giant tells us about its plans for the video games space as it seeks to revitalise dormant franchises Sept. 1, 2021 James Batchelor
Feature Best Places To Work Awards 2021 UK finalists revealed Creative Assembly, Criterion and Rare lead the nominations Sept. 1, 2021 Christopher Dring
Feature No More Heroes 3 | Critical Consensus Stylish action game is fun but some critics feel the overall experience is uneven and it may be too referential Aug. 30, 2021 Jeffrey Rousseau
Feature The Captain leads Tomorrow Corporation into publishing Kyle Gray explains how the sci-fi adventure inspired the studio behind 7 Billion Humans to do things it's never done before Aug. 30, 2021 Brendan Sinclair
Feature ITN Productions: "We set out on a mission to dispel the myths about the industry" The news broadcaster on Games For Good, an industry documentary produced in collaboration with IGDA Aug. 27, 2021 James Batchelor
Feature EA wants to once again Challenge Everything (almost) | This Week in Business Apex Legends ping system exemplifies the benefit of questioning assumptions of how things are done Aug. 27, 2021 Brendan Sinclair
Feature The industry should follow EA in using patents to defend accessibility | Opinion Software patents are a controversial topic but employed defensively, they can help to protect essential accessibility features from the chilling effects of a flawed system Aug. 27, 2021 Rob Fahey
Feature EA's efforts to catch up to its responsibility FIFA publisher's Chris Bruzzo on how the company is pushing for Positive Play, dealing with toxicity and responding to loot box criticisms Aug. 26, 2021 James Batchelor
Feature Sponsored | Facebook announces new features to level-up your advertising campaigns Krystel Bitar, global gaming product manager at Facebook, discusses the latest updates to Facebook's Automated App Ads Aug. 26, 2021 Sponsored Article
Feature Taking Gamescom everywhere (when it can't be somewhere) Gamescom co-organiser Felix Falk reflects on the challenges the world's biggest games event faces in its second online-only year Aug. 25, 2021 James Batchelor 1 comment
Feature European games market generated €23.3 billion in 2020 ISFE report shows 44% of all spending was on console, followed by smartphone at 40% Aug. 25, 2021 Danielle Partis
Feature Psychonauts 2 is vintage Double Fine in strengths and flaws | Critical Consensus Reviewers say the sequel's few flaws are more than offset by a compelling story, charming characters, and imaginative levels Aug. 24, 2021 Brendan Sinclair
Feature Inside the mind of Tim Schafer Double Fine founder talks about the impact of subscription models and how he'll ultimately judge the Microsoft acquisition Aug. 24, 2021 Brendan Sinclair