Feature The Gate Keeper GamersGate CEO Theodore Bergquist on the company's amazing growth, and the future of digital distribution March 4, 2009 Phil Elliott
Feature Going Live Neil Thompson updates us on the performance of Xbox Live, and why movies are an important part of the content "mix" March 3, 2009 Phil Elliott
Feature Assembly Time! Studio director Mike Simpson on franchise innovation, community pressure, and how Shogun was nearly a "cheap B-grade Command and Conquer clone" March 2, 2009 Phil Elliott
Feature Creative Downturn The recession could hurt creativity - but if publishers won't take risks, others certainly will Feb. 26, 2009 Rob Fahey
Feature EA's Glen Schofield The Redwood Shores studio boss on making better games, and why the industry is still getting it wrong on release dates Feb. 25, 2009 Johnny Minkley
Feature Kerb Appeal Jim McNiven on the launch of Kerb Games, and how the company will leverage its advergaming experience in online titles Feb. 24, 2009 Phil Elliott
Feature Chris Lewis - Part Three Microsoft's Euro chief talks Windows 7, Metacritic, second-hand games and the Byron Review consultation results Feb. 23, 2009 Phil Elliott 1 comment
Feature Nintendo's Long Game DSi isn't just a product refresh - it's a broad hint about Nintendo's breathtaking ambition Feb. 19, 2009 Rob Fahey
Feature The Beautiful Game The creative force behind Flower gives his views on bringing emotion into the videogames experience Feb. 19, 2009 Mary Jane Irwin
Feature The Show Must Go On The ESA's Dan Hewitt explains the reasoning behind the changes to E3, and why the June event will recapture form Feb. 17, 2009 Phil Elliott
Feature Chris Lewis - Part Two The Microsoft Interactive Entertainment VP talks currency changes, the NXE impact, the importance of marketing and beating Sony Feb. 16, 2009 Phil Elliott
Feature Alphabet Aerobics Future's James Binns talks ABC figures, the PC market, and the currency of Edge Feb. 13, 2009 Matt Martin
Feature Not Such a Perfect World Team Dystopia's Mike Sanders on the process of making an indie game, and how the Steamworks platform could change everything Feb. 10, 2009 Phil Elliott
Feature Chris Lewis - Part One Microsoft's EMEA VP of Interactive Entertainment looks back on a good year for the Xbox 360, and the reasons for success Feb. 9, 2009 Phil Elliott
Feature Doublesix's Jim Mummery Creative director talks about working with PSN and XBLA, being a smaller team, and surviving the credit crunch Feb. 5, 2009 James Lee
Feature Playing the Game Spil Games CEO Peter Driessen on the challenges - and opportunities - facing the casual market this year Feb. 4, 2009 Phil Elliott
Feature The Age of Enlightenment Geomerics' Chris Doran and Gary Lewis on the future of videogames lighting, and what the industry needs to work on this year Feb. 3, 2009 Phil Elliott
Feature Mike Hayes - Part Two The Sega Europe president talks MMO development, Metacritic and second-hand game sales Feb. 2, 2009 Phil Elliott
Feature Blaming the Crunch Layoffs and closures have little to do with the recession - but it's certainly a convenient excuse. Jan. 29, 2009 Rob Fahey
Feature Something to Grin about Ulf Andersson talks about working with movie studios, Capcom's development culture and creating a quality benchmark Jan. 29, 2009 James Lee
Feature It's a Smack Down CEO Laurent Benadiba on the flooded DS market, and what the PSP needs to give it a kick-start Jan. 28, 2009 Phil Elliott
Feature The Eutechnyx View Darren Jobling on the economic situation facing independent developers, and what the challenges - and opportunities - are Jan. 27, 2009 GamesIndustry.biz
Feature Mike Hayes - Part One The Sega Europe president on the economy, how to survive recession, and what the industry may look like at the end of it Jan. 26, 2009 Phil Elliott 1 comment