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Features (Page 318)

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The Gate Keeper

GamersGate CEO Theodore Bergquist on the company's amazing growth, and the future of digital distribution
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Going Live

Neil Thompson updates us on the performance of Xbox Live, and why movies are an important part of the content "mix"
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Assembly Time!

Studio director Mike Simpson on franchise innovation, community pressure, and how Shogun was nearly a "cheap B-grade Command and Conquer clone"
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Creative Downturn

The recession could hurt creativity - but if publishers won't take risks, others certainly will
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EA's Glen Schofield

The Redwood Shores studio boss on making better games, and why the industry is still getting it wrong on release dates
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Kerb Appeal

Jim McNiven on the launch of Kerb Games, and how the company will leverage its advergaming experience in online titles
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Nintendo's Long Game

DSi isn't just a product refresh - it's a broad hint about Nintendo's breathtaking ambition
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The Beautiful Game

The creative force behind Flower gives his views on bringing emotion into the videogames experience
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The Show Must Go On

The ESA's Dan Hewitt explains the reasoning behind the changes to E3, and why the June event will recapture form
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Chris Lewis - Part Two

The Microsoft Interactive Entertainment VP talks currency changes, the NXE impact, the importance of marketing and beating Sony
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Alphabet Aerobics

Future's James Binns talks ABC figures, the PC market, and the currency of Edge
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Not Such a Perfect World

Team Dystopia's Mike Sanders on the process of making an indie game, and how the Steamworks platform could change everything
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Chris Lewis - Part One

Microsoft's EMEA VP of Interactive Entertainment looks back on a good year for the Xbox 360, and the reasons for success
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Doublesix's Jim Mummery

Creative director talks about working with PSN and XBLA, being a smaller team, and surviving the credit crunch
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Playing the Game

Spil Games CEO Peter Driessen on the challenges - and opportunities - facing the casual market this year
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The Age of Enlightenment

Geomerics' Chris Doran and Gary Lewis on the future of videogames lighting, and what the industry needs to work on this year
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Mike Hayes - Part Two

The Sega Europe president talks MMO development, Metacritic and second-hand game sales
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Blaming the Crunch

Layoffs and closures have little to do with the recession - but it's certainly a convenient excuse.
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Something to Grin about

Ulf Andersson talks about working with movie studios, Capcom's development culture and creating a quality benchmark
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It's a Smack Down

CEO Laurent Benadiba on the flooded DS market, and what the PSP needs to give it a kick-start
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The Eutechnyx View

Darren Jobling on the economic situation facing independent developers, and what the challenges - and opportunities - are
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Mike Hayes - Part One

The Sega Europe president on the economy, how to survive recession, and what the industry may look like at the end of it