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Features (Page 317)

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War Games

Games have every right to explore modern wars - but they must tread with care
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ngmoco's Neil Young Part One

The CEO of the iPhone publisher on the genesis of the company, and why the iPhone is a true gaming platform
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Choose Your Own Venture

Mitch Lasky on what venture firms look for in a games business, and how a developer can maximise its value
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Crysis Core

Cevat Yerli discusses the next round of home consoles and staying ahead of the hardware manufacturers with CryEngine 3
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Turning it Around

ReSolve's Cameron Gunn highlights ten things to check if your business is finding the economic conditions tough
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Sound and Fury

Coverage of GDC is the latest example of the general malaise in the games media.
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Head in the Cloud

Dave Perry gives first details on his plans for cloud gaming outfit Gaikai, and why the competition is "doomed"
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The MMO Challenge

Sports Interactive's Miles Jacobson updates us on the progress of Football Manager Live, and the company's business models
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Disney's Graham Hopper

The executive VP on the success of self-publishing, reclaiming Pixar and the strength of Black Rock
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Home World

Three months after launch, Sony's Home team discuss success so far, user demographics and evolution in 2009
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Going Live

OnLive is the talk of San Francisco this week - but it's a mind-blowingly expensive white elephant.
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Top of the Pops

PopCap CEO Dave Roberts on diversifying platforms, channels and geography in the casual space
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Next Dimension

Blitz CTO Andrew Oliver discusses the race to establish the company at the forefront of 3D console gaming
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Metaboli's Paul Howes

Metaboli's regional business manager discusses the evolution of digital distribution and overtaking High Street retail
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Creating with Kodu

Lead programmer, Matt MacLaurin, discusses LittleBigPlanet, user-generated content and XBLA programming
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Connecting People

TeliaSonera's Vlad Ihora on the growth of online gaming and the inevitability of digital distribution
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Telling Tales

Telltale's Dan Connors on the importance of storytelling, and why more companies are looking at the episodic business model
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Looking Ahead to Develop

Owain Bennallack, chair of the Brighton conference's advisory board, talks about the plans for this year's event
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Strategic Development

Creative Assembly's Mike Simpson on the PC vs consoles argument, development costs and deciding on which tech to support
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Ray Maguire - Part One

The SCE UK boss on the challenges for the year ahead, and why the PS3's premium price point hasn't stopped it selling