Feature Bethesda's Sean Brennan Part Two The Euro MD discusses problems and success with DLC, and its designs on the Wii market May 18, 2009 Matt Martin
Feature Terminal Reality's Joe Kreiner The Ghostbusters engine makers on future-proofing game development with the Infernal Engine May 14, 2009 Matt Martin 1 comment
Feature Loading the DICE Creative director Lars Gustavsson on the birth of Battlefield, the changing PC gaming landscape and the importance of community May 13, 2009 Phil Elliott
Feature EEDAR: Rhythm Paradise's mass-marketing campaign essential $6 million celebrity endorsement necessary now that games are mass-market entertainment May 12, 2009 Matt Martin
Feature Brain Train or Time Drain? Does visiting the 'mind gym' really make you smarter, or even delay brain ageing as some claim? May 12, 2009 GamesIndustry.biz
Feature Bethesda's Sean Brennan Part One The European MD reveals extensive plans for growth across the region, including acquisitions and dedicated regional teams May 11, 2009 Matt Martin
Feature Keeping it Edgy General manager Glen Schofield talks about the process of rebranding, mature content, and the challenge of launching new IP May 8, 2009 Phil Elliott
Feature Something to GRIN About Simon Viklund and Per Juhlen on the challenges of working with publishers on multiple high-profile projects May 6, 2009 Phil Elliott
Feature Peter Moore - Part Two The EA Sports president on accessibility of brand, Nintendo's marketing spend and communicating with consumers May 5, 2009 Phil Elliott
Feature Peter Moore - Part One The EA Sports president talks FIFA 10, digital distribution, and the problem of pre-owned videogame sales April 30, 2009 Phil Elliott
Feature Focus On: Nordic Game 2009 Event organiser Jacob Riis explains the priorities for this year's conference, and what delegates will be talking about April 29, 2009 Phil Elliott
Feature A Fresh Start - Part Two Yoichi Wada and Phil Rogers on how Eidos staff will respond to change, and what's happening to the Japanese market April 28, 2009 Phil Elliott
Feature Square and Eidos: The History Rob Fahey looks back at the history of the two companies, and how the marriage was made April 27, 2009 Rob Fahey
Feature A Fresh Start - Part One Yoichi Wada and Phil Rogers discuss the acquisition of Eidos - where it came from, and why it's a good fit April 27, 2009 Phil Elliott
Feature Stop Press IGN's acquisition of GIGA is unusual in an otherwise cautious market - but this is merely the calm before the storm. April 23, 2009 Rob Fahey
Feature ngmoco's Neil Young Part Two The LiveFire and Dr Awesome publisher on why prioritising "greed over gameplay" could kill the iPhone market April 23, 2009 Matt Martin
Feature Riding the New Wave Rolando creator Simon Oliver talks about his experience developing for the iPhone platform - and where it's all heading April 21, 2009 Phil Elliott
Feature Talking 2K Founder and president Christoph Hartmann on marketing, cloud games and community-based games April 20, 2009 Phil Elliott
Feature Beating the Crunch Maclay, Murray & Spens' Gillian Cordell offers ten pointers for keeping your business going in a tough economic environment April 17, 2009 GamesIndustry.biz
Feature Trouble with Royalty Nintendo uses royalties to maintain quality on WiiWare - but it's the wrong approach to the problem. April 16, 2009 Rob Fahey
Feature Sony's John Koller On PSP, the death of UMD, new announcements for E3 and digital distribution April 16, 2009 Matt Martin
Feature The Paradox of Value CEO Fredrik Wester talks about publishing, digital distribution and why the economic downturn is good for the industry April 15, 2009 Phil Elliott
Feature Bethesda Softworks' Pete Hines The VP of marketing discusses the lessons learned from The Pitt debacle, MMOs and working with Jerry Bruckheimer April 14, 2009 Mary Jane Irwin