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Features (Page 310)

Feature

Streamline's Hector Fernandez

The production company's VP explains the reasons for the closure of the Amsterdam facility
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Christian Svensson - Part Two

Capcom's VP of strategic planning on the challenges of new IP and the growing importance of digital
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The Social Contract

Microsoft's Neil Thompson on the new networking features for Xbox - plus iPlayer, Sky Player and the MW2 launch
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Andrew House - Part One

The SCEE president on the PS3 Video Delivery Service, and the increasing impact of Blu-ray in entertainment
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Media Molecule's Paul Holden

One year on, the LBP creators discuss the constantly evolving game, the dedicated creatives and hiring from its own community
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Christian Svensson - Part One

Capcom's VP of business development talks about the company's Westward-facing development strategy
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Sony's Michael Denny

The SVP of Worldwide Studios talks motion control and its implementation in first-party gaming
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Jagex CEO Mark Gerhard

RuneScape boss talks about the thriving online market and how his company has grown within it
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Yoichi Wada - Part Two

The Square Enix president talks Batman, ChampMan - and Final Fantasy development
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Rod Cousens - Part Two

The Codemasters boss talks retail relationships, business models and the future of Ashes Cricket
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A2M's Liza Wood

The senior director of development services talks WET, the vibrancy of Montreal and the importance of an event like MIGS
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OneBigGame's Martin de Ronde

Non-profit label's founder reveals iPhone and console dev plans as first game is unveiled
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Yoichi Wada - Part One

The Square Enix global president on Eidos integration progess and why nurturing new IP is so important
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Rod Cousens - Part One

The Codemasters CEO on 2009 success, new IP and never compromising quality
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The Writers Room

Sidelines director Sini Downing offers a glimpse into the world of games writing - and how stories are improving
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twofour54's Wayne Borg

The COO of twofour54 outlines the attractions and benefits of Abu Dhabi to videogame companies
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Evolution of an Indie

Introversion's Mark Morris on how the Darwinia team has survived a tough past twelve months - plus what's ahead
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Saying Hello to Hello

The MD of indie outfit Hello Games, Sean Murray, talks about the experience of starting out from scratch
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Moving On Up

Audiomotion's Mick Morris on outsourcing, dev costs and why the industry needs to present itself more effectively
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Looking Ahead: MIGS 2009

Director Alain Lachapelle discusses this year's event and the growth of the Canadian games industry
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On the Online

Oliver Birch explains why new digital marketing agency PlayReplay is needed in the current climate of self-publishing
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Telltale Games' Dan Connors

CEO discusses his company's decision to go digital ahead of the crowd and why episodic has worked so well