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Features (Page 305)

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Masaya Matsuura

The NanaOn-Sha president on WINtA - what the inspiration was, and how it came into being
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Gamelab's Ivan Fernandez-Lobo

The conference director talks about this year's event in Spain, and why it's important for the local industry
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Feedback Loop

Emerging platforms aren't just new ways to make money - they're also changing the way games are developed
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Preview: Develop 2010

Tandem Events director Andy Lane gives us a glimpse of what's to come in Brighton this year
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THQ Partners' Tim Walsh

The head of the new publishing unit explains why today's business needs additional options
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Game Changers

Move, Natal, 3D, Blu-ray, Live - which technologies will define the console battlefield in the coming years?
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Force of Nature

Avalanche Studios' Christofer Sundberg on the creation of a new world and the reinforcement of an existing one
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War on Terrans

Blizzard's Frank Pearce and Bob Colayco talk StarCraft II, achievements and Korea
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NLGD's Seth van der Meer

The Dutch Festival of Games founder talks about this year's line-up and how the event has evolved over five years
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Grand Thrift Auto

Eutechnyx' Darren Jobling discusses the business behind fee-to-play racing MMO Auto Club Revolution
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Special Reserve

Port Plexus COO Marko Hein explains why Special Editions have a strong future at retail
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Butterfly Effect

BioWare's Adrien Cho discusses the realities of managing the workload on the Mass Effect franchise
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Toll Booth

EA's Project Ten Dollar was a good idea - but it has launched us down a dangerous slippery slope
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Lab Rats

Massive Entertainment discusses the science and testing behind game design at Ubisoft
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Slitherine's JD McNeil

The chairman of the strategy specialist discusses the merger with Matrix Games and new opportunities in the digital space
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Bigpoint's Nils-Holger Henning

On adapting browser-based games for the US market, developing brands and the growth of DevLounge
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Gaming the Vote

Whoever wins the UK general election, there will still be much work to be done if British development is to remain world-class
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Autodesk's Marc Stevens

The middleware giant's VP of games talks economy, iPhone, Facebook and the Uncanny Valley
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The Flight Deck

Firemint's Alexandra Peters on how the Melbourne company is building its original IP iPhone business
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Bungie's Brian Jarrard

The studio director talks through the 10 year Activision deal and what it means for both companies