Feature IGA co-founder Ed Bartlett As its biggest advocate moves on, what next for the in-game advertising business? Nov. 24, 2010 Matt Martin 1 comment
Feature MMOs' free-to-play future Switching to freemium isn't about dodging the axe Nov. 22, 2010 Alec Meer 2 comments
Feature Marvelous: 3DS game development will cost $600k-$1.8m Harvest Moon dev speculates dramatic leap from DS dev costs Nov. 22, 2010 Alec Meer 7 comments
Feature Blitz Games Studios' Philip Oliver The CEO talks Kinect, looking after employees and the ever-changing market Nov. 22, 2010 Dan Pearson 4 comments
Feature Critical Consensus: Assassin's Creed Brotherhood How do reviewers feel about the last days of Ubisoft's Rome? Nov. 19, 2010 Alec Meer 2 comments
Feature APB's Second Life GamersFirst's CCO talks why, how and when for the APB relaunch Nov. 17, 2010 Alec Meer 4 comments
Feature Search for a Star Aardvark Swift's Hollie Heraghty explains the process for this year's developer talent competition Nov. 16, 2010 GamesIndustry.biz 7 comments
Feature Critical Consensus: Need For Speed Hot Pursuit Can Criterion's first Need for Speed beat Burnout at its own game? Nov. 16, 2010 Dan Pearson 2 comments
Feature Codemasters' Rod Cousens Part 2 On EGO, the evolution of DLC and role of retail in the pre-owned market Nov. 16, 2010 Phil Elliott 1 comment
Feature Codemasters' Rod Cousens Part 1 The CEO talks F1 paranoia and addresses the persistent rumours about the health of the company Nov. 15, 2010 Phil Elliott
Feature Bigpoint's Heiko Hubertz The CEO on Panasonic's Jungle, IPTV, acquisitions and the future of free-to-play Nov. 11, 2010 Matt Martin 2 comments
Feature The Unity Asset Store CEO David Helgason sheds more light on the company's latest toolset addition Nov. 10, 2010 Phil Elliott
Feature Jesse Schell on the future of characters in games The iconic designers ponders important developments for our in-game friends Nov. 10, 2010 Phil Elliott 1 comment
Feature Bigben's BenoƮt Clerc The accessories giant's head of software on Game Connection - and why business is booming Nov. 10, 2010 Phil Elliott
Feature Critical Consensus: Call of Duty: Black Ops A round up of who's saying what about Treyarch's latest Nov. 9, 2010 Dan Pearson 2 comments
Feature Time For A Change TimeGate boss Adel Chaveleh on why the Section 8 and FEAR dev is embracing self-publishing Nov. 8, 2010 Alec Meer 2 comments
Feature GamesIndustry.biz hits 50,000 members Videogames business community continues to grow Nov. 8, 2010 Phil Elliott 5 comments
Feature Critical Consensus: GoldenEye 007 How does Eurocom's remake of the N64 classic fare at the hands of reviewers? Nov. 8, 2010 Dan Pearson
Feature Protection Racket Alex Tutty of Sheridans discusses copyright, trademark and patents to protect videogames Nov. 8, 2010 GamesIndustry.biz
Feature Critical Consensus: Kinect Adventures, Sports and Kinectimals Three of Kinect's launch titles laid bare Nov. 4, 2010 Dan Pearson 2 comments
Feature TIGA details proposed changes to R&D tax credits New appeal for government games support Nov. 4, 2010 Alec Meer
Feature Ghost in the Machine: Pt 2 Alex Kipman on hybrid games, what happened to Milo and what we should expect from the Kinect-exclusive Star Wars game Nov. 4, 2010 Dan Pearson 5 comments
Feature Microsoft's Stephen McGill Microsoft's UK marketing manager on how to sell motion control to the masses Nov. 4, 2010 Dan Pearson