Feature Tech Focus: NVIDIA's Kepler Architecture Digital Foundry on the triumphs and challenges of the new 28nm era March 28, 2012 Richard Leadbetter 2 comments
Feature Pre-owned increases cost of games, cannibalizes industry, says Dyack "There's not going to be an industry," warns Silicon Knights head March 27, 2012 James Brightman 34 comments
Feature ngmoco CEO Neil Young: "People thought we were crazy" What is ngmoco doing to prepare for tenfold growth? March 27, 2012 Steve Peterson 1 comment
Feature Combat Ready: The Meta Games of Mass Effect 3 Fireteam's Steve Gaffney breaks down BioWare's use of iOS and multiplayer to keep a console game relevant to today's audience March 27, 2012 Steve Gaffney 13 comments
Feature Administering the Pain: the Human Cost of GAME's Collapse The collapse of specialist retail is bad news for the UK, but worse for those whose jobs were lost in the process, says Johnny Minkley March 27, 2012 Johnny Minkley 21 comments
Feature BioShock to God of War: How Game Stories Are Made We talk with video game storytellers about the challenges of writing for games March 26, 2012 David Radd 1 comment
Feature Critical Consensus: Angry Birds Space Rovio answers its critics and takes its mega-franchise to the next level March 26, 2012 Matthew Handrahan
Feature Year-long and quarterly sales and profit shrink at GigaMedia Lack of agility has resulted in "dysfunctional business model" says CEO March 26, 2012 Dan Pearson
Feature Game Industry Legends: Brian Reynolds The designer of Rise of Nations and FrontierVille talks about the industry, design, and a game title you can't forget March 23, 2012 Steve Peterson 1 comment
Feature Future Proof: HTML5, Native Client and the Battle for the Browser Massively Fun, Pixel Lab and Zipline Games on the next great gaming platform March 23, 2012 Matthew Handrahan 13 comments
Feature Zynga's OMGPOP acquisition: Reaction roundup More information and analysis on the deal March 22, 2012 Steve Peterson
Feature What Does GAME's Administration Mean For You? How GAME'S collapse could affect creditors, employees, investors and consumers March 22, 2012 Jas Purewal 14 comments
Feature Zynga management has proven it's "not guilty of hubris" following IPO Analysts speak up on Zynga's big purchase of Draw Something studio OMGPOP March 22, 2012 James Brightman 1 comment
Feature Brian Fargo: "Never have I been at a better place to make games I love" The longtime RPG publisher opens up in this exclusive interview March 21, 2012 Steve Peterson 1 comment
Feature Babel expands Montreal operations Outsourcing company responds to casual gaming boom with 200 new jobs March 21, 2012 Rachel Weber
Feature Unreal Engine Evolution Digital Foundry looks at the ongoing development of the ubiquitous Unreal Engine 3 March 21, 2012 Richard Leadbetter
Feature Teen social network Habbo opens up for game developers Habbo has 10 million monthly unique visitors mostly 13-16, in 150 countries March 21, 2012 Steve Peterson 1 comment
Feature PlayStation Vita God of War idea was "floated" by Ready at Dawn The studio shares its love of the Vita with us and talks all about preparing for next-gen gaming March 20, 2012 James Brightman 21 comments
Feature The Best Stories You Can't Read Arkadium Inc's Matt Plotecher on what Disney theme parks can teach us about effective, subtle storytelling March 20, 2012 Matt Plotecher
Feature Sacred Ground: Bringing Back Tony Hawk Pro Skater Activision didn't believe it made financial sense, but Tony Hawk and Robomodo are determined to deliver a fan favourite March 20, 2012 Matt Martin 8 comments
Feature Xbox gains Zynga support? Comments from Mark Pincus imply support on Xbox for Zynga's games March 19, 2012 Steve Peterson
Feature Giant Bomb's Gerstmann: "I'm throwing down the gauntlet" John Davison and Jeff Gerstmann acknowledge that the buyout is partially in reaction to Vox March 16, 2012 Steve Peterson 2 comments
Feature Industrial Toys: From Master Chief to Mobile Tim Harris and Alex Seropian plan out their next business adventure March 16, 2012 Rachel Weber
Feature Warren Spector: A Lifetime of Achievements In this massive interview, the veteran designer talks about his career and design philosophies March 16, 2012 James Brightman 1 comment
Feature Linden Lab: "The Weirder The Better" Rod Humble and Emily Short on Second Life's second chance and broadening Linden Lab's horizons March 15, 2012 Matthew Handrahan