Feature Rebel Entertainment: Disney veterans look to capitalize on Diablo III hype A new social game company, part of net giant IAC, reveals its plans April 25, 2012 Steve Peterson
Feature Tech Focus: Where Next for Intel? Digital Foundry on the new Ivy Bridge launch and future plans for mobile and graphics April 25, 2012 Richard Leadbetter 1 comment
Feature Kickstarter: Should Publishers Be Nervous? Investor and entrepreneur Steve Dengler discusses the new publishing model April 24, 2012 Ben Strauss 16 comments
Feature Role-Playing: Nintendo's Satoru Iwata In this month's roundtable we put the spotlight on Nintendo and its top executive April 23, 2012 James Brightman 5 comments
Feature Critical Consensus: Trials Evolution RedLynx follows one hit Trials game with another, and the critics are lining up to applaud its achievement April 23, 2012 Matthew Handrahan 3 comments
Feature comScore: Games Media UK Results, Q1 2012 A complete run-down of the top consumer and trade games media by UK traffic April 23, 2012 Tom Bramwell
Feature Mass Effect 3 Ending: Legal Experts Weigh In On "Deceptive Advertising" Better Business Bureau claims blown out of proportion say attorneys April 20, 2012 David Radd 11 comments
Feature Skyrim and Batman: Arkham City: Inside The Marketing How Skyrim and Batman: Arkham City broke out of their niche markets April 19, 2012 Steve Peterson 13 comments
Feature Facebook targeting May 17 for IPO - report Depending on SEC agreement, Facebook's IPO could be coming on May 17 April 19, 2012 Mike Williams
Feature Call of Duty "transcends entertainment in such a massive way" Sledgehammer COO Michael Condrey talks to us about working on MW3 and the exciting DLC "season" in progress April 18, 2012 James Brightman 16 comments
Feature Spry Fox, Triple Town and the Clone Wars Spry Fox co-founder David Edery discusses the harsh reality of copycat design, and what developers can do to protect their creativity April 18, 2012 Matt Martin 2 comments
Feature In Theory: Valve's Wearable Computing Concept Digital Foundry assess the potential of "Terminator Vision" April 18, 2012 Richard Leadbetter 9 comments
Feature Why Publisher 2.0 is M.I.A. With digital distribution disrupting traditional publishing, who is filling the gap for digital games? April 17, 2012 Steve Fowler 7 comments
Feature Who Dares Wins: How Swallowtail Took Home a BAFTA Sophia George details the process, prize and publisher interest in Tick Tock Toys April 17, 2012 Sophia George 1 comment
Feature Is Call of Duty Really in Decline? Johnny Minkley looks at the figures behind fresh claims that Activision's heavyweight is losing its edge April 17, 2012 Johnny Minkley 13 comments
Feature Wii U: "Nintendo will do just fine" Less than two months before unveiling, analysts assess the Wii U April 16, 2012 Steve Peterson 5 comments
Feature Critical Consensus: Fez Five years of hard work pays off in fine style in Polytron's inventive platformer April 16, 2012 Matthew Handrahan 4 comments
Feature Skullgirls: Developing a digital publishing model Developer Reverge Labs and publisher Autumn Games reveal how they're changing publishing April 16, 2012 Steve Peterson 2 comments
Feature PlayStation Network's free service could be stripped down, says Pachter Analysts talk about the impact of Sony's record loss on the PlayStation business April 13, 2012 James Brightman 3 comments
Feature Starbreeze: More To Life Than AAA CEO Mikael Nermark on retaining Starbreeze's creative personality, the value of original IP, and the role of AAA in the studio's future April 13, 2012 Matthew Handrahan 12 comments
Feature Pitbull Studio: Tax breaks could come back to bite us Studio MD Robert Troughton explains how the new incentives must be used to safeguard UK development April 13, 2012 Rachel Weber 11 comments
Feature Game Trailers, Spike TV announce Top 100 Games Spike TV execs talk to us about launching a countdown of the top 100 video games of all time April 12, 2012 Steve Peterson 1 comment
Feature Tech Focus: The New iPad and the Evolution of iOS Gaming Digital Foundry on how Apple has defined the mobile market and the generational hardware leap ahead. April 12, 2012 Richard Leadbetter 11 comments
Feature The Peter Molyneux Principle The industry overachiever shares the secrets of his new studio, 22 Cans, and what made him leave Lionhead behind April 11, 2012 Rachel Weber 13 comments
Feature Bob Bates: Being at Zynga "Like drinking from a firehose" The veteran game designer offers insights on his role in the design process April 10, 2012 Steve Peterson 5 comments