Feature Dust 514 developer CCP: "We don't expect most players to spend money" CMO David Reid reveals the developer's plans to monetise free-to-play console MMOG, Dust 514 June 26, 2012 Rachel Weber 4 comments
Feature VSC: "PEGI is stricter than the BBFC. We're not ashamed of that" With the law set to change next month, the ratings body that will have the power to ban video games explains what it all means June 26, 2012 Johnny Minkley 8 comments
Feature The Rise of Naughty Dog - Part 1 Jason Rubin details the history of the developer in this exclusive book excerpt June 25, 2012 James Brightman 6 comments
Feature Critical Consensus: Steel Battalion: Heavy Armor The end of the line for core games on Kinect? From Software's unlikely sequel exposes the limitations of Microsoft's peripheral June 25, 2012 Matthew Handrahan 9 comments
Feature Stock Ticker: State of the Industry Hunting for the E3 uptick and assessing an industry in a valuation slump June 25, 2012 Rob Fahey 11 comments
Feature Nintendo co-owns Fatal Frame franchise [Report] The house that Mario built has a stake in photography horror June 22, 2012 Mike Williams 4 comments
Feature The End of the Console Era? Rumours of the console's death have been greatly exaggerated June 22, 2012 Rob Fahey 70 comments
Feature Global Gaming Market: "Console is not dead" Data and opinions from analysts and execs on the present and future of global gaming June 21, 2012 Steve Peterson 3 comments
Feature Stock Ticker: Why EA's Market Valuation Has Crashed EA's market valuation is down 50 per cent since November. What's gone wrong? June 21, 2012 Rob Fahey 41 comments
Feature Facebook Turning its Attention to Core Gamers Facebook's games product manager wants to engage people who like games like WoW and Diablo June 21, 2012 John Gaudiosi 8 comments
Feature Wii U: Dissecting Nintendo's Biggest Quotes Veteran journalist Chris Morris examines some key statements from Nintendo's execs June 20, 2012 Chris Morris 4 comments
Feature Alienware And The Battle For The Living Room Arthur Lewis on turning PC gaming into a ten-foot experience, and why publishers will leave the console model behind June 20, 2012 Matthew Handrahan 12 comments
Feature Tickets go live for the GamesIndustry International Summer Party Annual party returns to Above Audio in Brighton, July 11 June 20, 2012 Matt Martin 4 comments
Feature John Carmack "not all that excited" by next-gen hardware The legendary programmer does see a bright future with VR headsets though June 19, 2012 James Brightman 30 comments
Feature Facebook launches game subscriptions Kixeye explains the how and why to us; Update: Zynga's statement June 19, 2012 Steve Peterson 3 comments
Feature The Xbox 720 Leak: Fact or Fantasy? Digital Foundry presents its assessment of the controversial document June 19, 2012 Richard Leadbetter 12 comments
Feature Sony on Protecting Studios and Vita's Advantage over Wii U Sony Worldwide Studios vice president Scott Rohde (aka the "Shit Umbrella") says Vita and PS3 can do "special things" June 18, 2012 James Brightman 8 comments
Feature THQ's Jason Rubin: "Everyone's out there beating us up" We speak with the new THQ president to get his take on what needs to be done to get THQ back in the black June 18, 2012 James Brightman 12 comments
Feature Jenova Chen: next game should reach "mass audience" Journey creator and Thatgamecompany boss wants Pixar numbers June 18, 2012 Dan Pearson
Feature Stephenson's Racket: Why the Snow Crash author wants to crowdfund CLANG "The question posed by the rise of the game industry is whether, and how, writers can engage with that medium as well." June 18, 2012 Dan Pearson 7 comments
Feature True cross-platform play coming from the cloud OnLive and Razer's cloud-based services promise the same high-end PC experience wherever you play June 16, 2012 Mike Williams
Feature Mobile Games Discovery: Why Publishers Are Needed Jesse Divnich of EEDAR offers his opinion on the problems developers have getting their games discovered June 15, 2012 James Brightman 4 comments
Feature Capy Games: The Indie Survival Guide How do you get noticed among hundreds of thousands of alternatives? Capy Games' Nathan Vella has a suggestion or two June 15, 2012 Matthew Handrahan 10 comments
Feature Joining the Pantheon: How Signal Studios Secured a Keynote Slot at E3 "Sometimes I wake up and think to myself, do I really want to borrow money from my dad again?" June 14, 2012 Dan Pearson
Feature Warren Spector: "The ultraviolence has to stop" The veteran designer talks about disturbing trends at E3, and how Epic Mickey 2 is different June 14, 2012 Steve Peterson 16 comments