Feature Persons of the Year 2012 - Part One Whose impact on the games industry was felt the greatest over the last 12 months? We offer our take Dec. 17, 2012 GamesIndustry.biz 10 comments
Feature 12 Games That Defined 2012 The titles that represented the growth, success and future of the games business this year Dec. 17, 2012 Matt Martin 19 comments
Feature Samsung Galaxy Note 2 review Everyone's favourite phone/tablet hybrid gets a makeover. Digital Foundry tackles the biggest Android phone yet Dec. 16, 2012 Damien McFerran 8 comments
Feature War in Syria: Using Games to Understand Conflict Why Auroch Digital made a game based on a real-world war in two weeks Dec. 13, 2012 Tomas Rawlings 2 comments
Feature BAFTA Games Question Time: Games as Big as Film? Video: TV's Jonathan Ross argues that film tells story and creates characters better than interactive entertainment Dec. 13, 2012 Matt Martin 22 comments
Feature Star Citizen: "We'll compete with any AAA game out there" Chris Roberts and Crytek's Carl Jones on finding the cutting edge with $7 million Dec. 13, 2012 Matthew Handrahan 6 comments
Feature Steam sets up Community Market Beta feature lets players buy and sell in-game items for Team Fortress 2; Valve taking 15% transaction fee Dec. 12, 2012 Brendan Sinclair
Feature John Smedley on PlanetSide 2 success, Facebook failure SOE head says shooter is company's highest-grossing title, social network titles "not the kind of games I want to play or make" Dec. 12, 2012 Brendan Sinclair 6 comments
Feature Gamers rule: Only 10% of the industry's $50 billion comes from casuals The Game Monetization Summit offered some crucial advice from key players and discussed the secrets of whales Dec. 12, 2012 Steve Peterson 15 comments
Feature BAFTA Games Question Time: Art Versus Entertainment Video: Ross and Jacobson tackle games as art; Tom Stone tells Jedward to "go to bed" Dec. 12, 2012 Matt Martin 5 comments
Feature Fat Pebble: Zynga, creative control and claymation How a three-man studio secured a publishing deal with Facebook's biggest games publisher Dec. 12, 2012 Dan Pearson 8 comments
Feature Industrial Toys aims to "reimagine the shooter for touch" The team led by Bungie co-founder Alex Seropian has unveiled Morning Star for iOS; we speak with president Tim Harris Dec. 11, 2012 James Brightman 7 comments
Feature US still the gaming super power New study shows US plays the most, on more devices, and online Dec. 11, 2012 Rachel Weber 8 comments
Feature BAFTA Games Question Time: Women in Games Video: Broadcaster Jonathan Ross on the evolution of acceptance in video game culture Dec. 11, 2012 Matt Martin 5 comments
Feature Rebellion: Windows 8 suffered tall poppy syndrome CEO Jason Kingsley on embracing competing formats and what he looks for in a new development platform Dec. 11, 2012 Rachel Weber 22 comments
Feature Wii U blitzes PS3 and 360 as the "greenest" console Digital Foundry assesses the power consumption of Nintendo's new home console Dec. 10, 2012 Richard Leadbetter 23 comments
Feature BAFTA Games Question Time: Free Versus Paid Video: Jonathan Ross and Natural Motion's Torsten Reil take sides in the pay now or pay later debate Dec. 10, 2012 Matt Martin 9 comments
Feature Infinite Loop: IP, innovation and the console cycle Publishers' aversion to new IP late in the hardware generation exposes dubious logic that could harm the AAA industry Dec. 10, 2012 Matthew Handrahan 9 comments
Feature Roundtable: Has The Industry Grown Up? After a year of controversies, we take a hard look at the industry's growing pains Dec. 6, 2012 GamesIndustry.biz 21 comments
Feature GameHorizon 2013 set for May 8-9 Refreshed advisory board, live streaming of sessions, curated networking Dec. 5, 2012 Matt Martin 2 comments
Feature Cut the Rope studio: We're not a one-trick pony ZeptoLab CEO stresses that his company "cannot always be known as makers of Cut the Rope" Dec. 4, 2012 James Brightman 6 comments
Feature Growth of Asian app sales a "major tectonic shift" App Annie on the rise and rise of East Asian revenues, Google Play, Supercell and more Dec. 4, 2012 Steve Peterson
Feature Console to Mobile: A Return to the Frontline Scopely's Travis Chen on one developer's reasoning for leaving the stagnant home hardware market behind to dive into a future of multiplayer on handsets Dec. 3, 2012 Matt Martin 3 comments
Feature Core Marketing: How Nintendo is Selling the Wii U in the UK "We know the people who are buying a Wii U at launch are core Nintendo fans." Nov. 29, 2012 Dan Pearson 2 comments
Feature Daglow: Consoles, big publishers not going anywhere Industry veteran says digital revolution won't eliminate established roles, notes that many designers "give short shrift" to marketing Nov. 29, 2012 James Brightman 23 comments