Feature Power to The People 2013 News of the Year, Part Two: What were the five most important developments in the gaming industry this year? Here are our picks Dec. 19, 2013 Brendan Sinclair
Feature 2013 in Quotes: "Buy crap and you will get more crap" Who said what in 2013, the year that Blizzard weren't running for president, the Fish flipped and we all had to #dealwithit Dec. 19, 2013 Rachel Weber 10 comments
Feature Stock Ticker: 2013 in Review Game stocks (mostly) outperformed the markets as enthusiasm for the new spilled over into valuations. But who were the big winners and losers? Dec. 19, 2013 Rob Fahey 4 comments
Feature Hope Springs Eternal: Can Mobile Offer a Console Experience? Ryan Payton on developing République, going episodic and why F2P is "manipulative, evil and anti-consumer" Dec. 18, 2013 James Brightman 16 comments
Feature Happy Trails 2013 News of the Year, Part 1: It's been an eventful year but we're counting down the top 10 events and trends for easy digestion Dec. 18, 2013 Brendan Sinclair 2 comments
Feature Persons of the Year: The Class of 2013 pt. 2 Crowdfunding, billion-dollar deals and a bit of the old ultra-violence, but who's number one? Dec. 17, 2013 Matthew Handrahan 9 comments
Feature Persons of the Year: The Class of 2013 Indie cred, the perils of Twitter and surviving the apocalypse - Part One of our run-down of the defining figures of the year Dec. 16, 2013 Matthew Handrahan 10 comments
Feature "Fast follow" no longer works in mobile As TinyCo gets into licensed fare with Family Guy, studio's Andrew N. Green says quality games, more traditional marketing key for future Dec. 11, 2013 Brendan Sinclair 3 comments
Feature Getting Emotional: Developing Sports Games for Next-Gen Sports franchise devs discuss the challenge of splitting their focus between current-gen and next-gen Dec. 11, 2013 Mike Williams
Feature What lessons can be learned from LucasArts? Google's chief game designer Noah Falstein reflects on the good and bad of his time at Lucasfilm Games Dec. 10, 2013 Brendan Sinclair 8 comments
Feature Kabam: Adding the prestige to free-to-play "The traditional publisher/developer model is kind of like the prisoner's dilemma" says president Andrew Sheppard Dec. 10, 2013 Rachel Weber 4 comments
Feature Sports Games: Tackling a Catch-22 We talk with several sports franchise devs about walking the tightrope between innovation and appeasing a core fan base every year Dec. 6, 2013 Mike Williams 1 comment
Feature Gran Turismo 6 struggles to find the line between quantity and quality Polyphony Digital's latest excels in familiar ways, but critics lament the lack of new ideas Dec. 6, 2013 Matthew Handrahan 16 comments
Feature Pachter: "I don't know why Iwata is still employed" The analyst scolds Nintendo for not taking advantage of mobile, states that PS4 will top XB1, and makes some bold predictions Dec. 5, 2013 Steve Peterson 34 comments
Feature Devs must be careful with "massaged" metrics Execution Labs' Jen Whitson details dangers of data-driven design and why it's here to stay anyway Dec. 5, 2013 Brendan Sinclair 6 comments
Feature Reggie: What fans want and say doesn't affect what we do "100,000 signatures doesn't mean 100,000 sales." Dec. 5, 2013 Dan Pearson 22 comments
Feature Mobile Controllers: Game On or Dead On Arrival? We chat with several devs about the new iOS game pads and what impact they will ultimately have Dec. 4, 2013 James Brightman 31 comments
Feature Gaijin Entertainment: "We're not the greedy bastards here" Free games on consoles will have to hit higher standards, says CEO Anton Yudintsev Dec. 4, 2013 Matthew Handrahan 13 comments
Feature Giving Away Your Game is Hard Frogmind COO Teemu Mäki-Patola (developer of Badland) on how to choose a business model for your mobile game, why F2P may not be best for some Dec. 3, 2013 Teemu Mäki-Patola 4 comments
Feature Shaking up a franchise? Take nothing away, says Splinter Cell dev Ubisoft's Everett finds balancing the fresh & expected tough, but essential Dec. 3, 2013 Brendan Sinclair 7 comments
Feature Could GTA Online work as a F2P title? The GamesAnalytics staff look at the structure of Rockstar's multiplayer Dec. 2, 2013 GamesAnalytics 19 comments
Feature What Price Victory: The Rising Cost of Console Gaming Sony is set to triumph in day-one sales, but the British public is confused by AAA pricing on both consoles Nov. 29, 2013 Matthew Handrahan 21 comments
Feature How PS4 and Xbox One Will Yield Better Creativity Why does next-gen matter? Devs tell us what the extra power will allow them to do Nov. 27, 2013 Mike Williams 7 comments
Feature Square Enix seeking "formula that works" for Latin America Head of publisher's regional start-up says it's time to start targeting the emerging market with homegrown content Nov. 26, 2013 Brendan Sinclair 2 comments
Feature Perfect World gains in Q3 revenue and profits CEO looks ahead to the launch of DOTA 2 in China Nov. 26, 2013 Matthew Handrahan