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Features (Page 11)

Promotional art from Time Crisis 2 showing teh two main characters in dynamic poses pointing guns off-screen in different directions. There is no background outside of a giant explosion
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Time Crisis | Why I Love

Co-founders of Sigtrap Gary Lloyd and Luke Thompson take aim at the lightgun franchise that inspired their latest game
Nightingale screen showing a player holding a rifle and facing an arch that seems to be a magical portal
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Nightingale developer at an Inflexion point

Ex-Bioware GM Aaryn Flynn reflects on five years building a new studio, and getting back to values the Mass Effect dev "stopped honoring" after the EA acquisition
Key art for Slave Zero X showing a red armored figure with a monster mouth and silver hair holding a flaming sword
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Ziggurat no slave to tradition

Why the publisher is returning to the universe of the 1999 3D shooter Slave Zero with the 2D hack-and-slash Slave Zero X
PlateUp's solo dev shares recipe for success
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PlateUp's solo dev shares recipe for success

As the roguelike cooking game passes 1.5 million sales and heads to consoles, creator Alastair Janse van Rensburg tells the story behind his debut game
Finding power in language with Chants of Sennaar
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Finding power in language with Chants of Sennaar

Julien Moya and Thomas Panuel of Rundisc discuss the importance of finding the right publisher and crafting one of the most reflective puzzle game of our turbulent times