Academy Clear goals and organic paths: The Arkane guide to player agency Arkane Lyon's campaign director Dana Nightingale discusses how to empower players and earn their trust Jan. 13, 2022 James Batchelor
Academy Unpacking foley design in video games From indie to AAA, we explore how sound designers immerse players in worlds with authentic sounds. Jan. 4, 2022 Alan Wen
Academy What games companies need to know about the Age Appropriate Design Code With the UK's new kids data code now in force, Reed Smith's Elle Todd explores what the industry needs to do Dec. 8, 2021 Elle Todd
Academy How to pitch your hypercasual game to a publisher Supersonic Studios' Danielle Reich Cohen gives tips about how to pitch to hypercasual publishers the right way Dec. 1, 2021 Danielle Reich Cohen
Academy Hiring to address diversity Super.com chief people officer Chris Davies on hiring marginalized devs and supporting them once they're on board Nov. 30, 2021 Brendan Sinclair
Academy How to place virtual objects in the real world convincingly The team behind Angry Birds AR: Isle of Pigs shares its secrets for making augmented reality feel more like reality Nov. 29, 2021 Magnus Runesson
Academy Finding a publisher in a pandemic: How to stand out in a sea of Zoom calls and digital events Publishers discuss how to make your pitch more memorable, and the risks and rewards of platform holder deals Nov. 26, 2021 Giancarlo Valdes
Academy Roblox 101: Adopt Me developer's tips on finding success The GamesIndustry.biz Academy talks to Uplift Games' head of marketing David Statter about Roblox's best practices and how to make it on the platform Nov. 25, 2021 Marie Dealessandri
Academy Five things you need to consider when starting a games studio Fundamentally Games' Ella Romanos gives her top tips for game development startups Nov. 22, 2021 Ella Romanos
Academy Essential design features to help PC and console games succeed on mobile GameRefinery's Wilhelm Voutilainen explores how Call of Duty Mobile, Genshin Impact and League of Legends: Wild Rift bring AAA gameplay to smart devices Nov. 17, 2021 Wilhelm Voutilainen
Academy What to consider when making the leap from AAA to indie The Monster Closet team shares advice about the realities of creating your company, even when coming from an experienced AAA background Nov. 16, 2021 Marie Dealessandri
Academy How to grow a work-for-hire business Streamline Media Group's Alexander Fernandez shares tips to stand out from the competition when starting an external development studio Nov. 11, 2021 Alexander Fernandez
Academy Analyzing an indie F2P success on Steam GameDiscoverCo looks at how Slapshot: Rebound went top shelf with customization microtransactions and in-game ads Nov. 10, 2021 Simon Carless
Academy Should you grow your games company? Four questions to help you decide Pipeworks CEO Lindsay Gupton explores the considerations you must take into account before expanding your business Nov. 8, 2021 Lindsay Gupton
Academy Three community-led ways to promote equity and make better games Collaboration, accessibility, community: Elliot Callighan explores ways indie and mid-sized developers can lead the charge for equity Nov. 3, 2021 Elliot Callighan
Academy How to get a job in the games industry The GamesIndustry.biz Academy guides to finding games industry jobs in all sectors, from game design to journalism to games PR and more Nov. 2, 2021 Marie Dealessandri
Academy How to get a job as a game programmer The GamesIndustry.biz Academy explores the routes into one of the business' core competencies: game programming Nov. 1, 2021 Marie Dealessandri 1 comment
Academy The art of fair play: Developing the best systems to deal with players who cheat My Games' anti-cheat team lead programmer Victor Punegov gives tips to developers on how they can combat cheating Oct. 29, 2021 Victor Punegov
Academy 12 winning tools and strategies for the games industry's work from home era Developers and publishers share their advice on how to adapt to a remote or hybrid operation Oct. 28, 2021 Colin Campbell
Academy How to get the most out of your community and embrace its ideas Star Stable's Johan Sjöberg gives tips about interacting with your players in a way that helps grow your company Oct. 26, 2021 Johan Sjöberg
Academy Valve answers your questions about SteamDeck and releasing on Steam Missed our GI Live: London session? Watch the full video here Oct. 25, 2021 GamesIndustry.biz Staff
Academy How to become a video game sound designer The GamesIndustry.biz Academy finds out what it takes to make a living creating soundscapes for virtual worlds Oct. 22, 2021 Niall O'Donoghue
Academy How streamers pick games: An interview with SplatterCat GameDiscoverCo's Simon Carless asks the indie-focused YouTuber about the logistics of constantly finding new games to feature Oct. 21, 2021 Simon Carless
Academy How China's gaming regulations affect its market and the rest of the industry Daniel Camilo explores the complexity of the Chinese market and whether it's worth considering for international developers Oct. 20, 2021 Daniel Camilo
Academy A developer's guide to releasing a game on Steam Everything you need to know about publishing on Steam, direct from established developers and Valve itself Oct. 19, 2021 Marie Dealessandri 1 comment