Academy How to retain your talent and keep hold of your staff The GamesIndustry.biz Academy talks to key industry leaders about retaining talent through progression and learning Jan. 22, 2020 Christopher Dring
Academy What is the best game engine for your game? In-depth guides to finding the best game engine to develop your game, including Unreal, Unity, GameMaker, and more Jan. 16, 2020 Marie Dealessandri
Academy How to apply for Video Games Tax Relief and make a VGTR claim Video Games Tax Relief is not easy to understand -- here's our in-depth guide to making a VGTR claim and passing the cultural test Jan. 16, 2020 Marie Dealessandri
Academy When to release a game: Ten things to consider when choosing a video game release date There are important factors to consider when deciding a video game release date Jan. 16, 2020 Christopher Dring
Academy What you need to know about VGTR and the certification process The first part of our Video Games Tax Relief guide is dedicated to the certification process and answering the most pressing questions Jan. 16, 2020 Marie Dealessandri
Academy How to apply for and pass the VGTR cultural test The second part of our Video Games Tax Relief guide is dedicated to the cultural test, how it works and what you'll need to pass Jan. 16, 2020 Marie Dealessandri
Academy How to make the VGTR claim The last part of our Video Games Tax Relief guide is dedicated to making the VGTR claim itself Jan. 16, 2020 Marie Dealessandri
Academy What is the best game engine: is CryEngine right for you? An in-depth guide to Crytek's CryEngine, which balances huge visual power against a smaller community Jan. 16, 2020 Marie Dealessandri
Academy What is the best game engine: is MonoGame right for you? An in-depth guide to MonoGame, the spiritual successor to XNA and one of the best engines for experienced coders Jan. 16, 2020 Marie Dealessandri
Academy How to get a job in games PR The GamesIndustry.biz Academy looks into how to get a job in games PR and how to become a publicist Jan. 16, 2020 Marie Dealessandri
Academy Game convention exhibiting guide: The real cost of exhibiting at a game expo We break down both the obvious and the not-so-obvious costs of showing off your indie game on the convention circuit Jan. 16, 2020 Matt Sayer
Academy The truth about revenue sharing | Opinion Revenue sharing has allowed great games to be made, says Unlock Audio's Elliot Callighan, but it's also used as a crutch by inexperienced teams Nov. 28, 2019 Elliot Callighan
Academy Straight talk on funding -- five top tips Fundamentally Games' Ella Romanos on forecasts, fees, the value of debt, and why failure can be useful Nov. 25, 2019 Ella Romanos
Academy Eight essential ways to use sound in video games Creating an engaging experience requires audio that delivers in eight important areas, says Unlock Audio's Elliot Callighan Oct. 9, 2019 Elliot Callighan
Academy Getting the best from your audio department Unlock Audio's Elliot Callighan on the importance of communication in creating game audio, and practical advice on how to be better Sept. 19, 2019 Elliot Callighan
Academy The ins and outs of funding your next game Publishers, a crowdfunding platform, and a development fund share insight and advice on the whats, whens, and hows of securing investment Sept. 6, 2019 Rebekah Valentine
Academy The tricky relationship between Steam wishlists and sales YoYo Games' Ross Manthorp talks to GameMaker Studio 2 developers about the art and science of wishlisting Sept. 3, 2019 Ross Manthorp
Academy How to get your game released on Google Stadia Google's Ray Bautista says Stadia is "moving away from the Wild West that exists in some storefronts today" Aug. 29, 2019 Rebekah Valentine
Academy Nine Steam pre-release marketing tips from Valve's Alden Kroll Steam UI and interaction designer offers insight on the tools developers can use to build an audience before launch Aug. 29, 2019 Rebekah Valentine
Academy Making the most of a digital office space Sonderlust's Lyndsey Gallant explains how the remote working studio's all-day video conferences have helped the team June 21, 2019 Brendan Sinclair
Academy Ten tips for pitching from the head of ID@Xbox Chris Charla gives developers a crash course on the dos and don'ts of selling potential partners on game ideas April 3, 2019 Brendan Sinclair
Academy Thoughts on game voice casting: Part Two Mark Estdale details the casting processes that OM has used on games such as Horizon Zero Dawn and Warhammer: Vermintide 2 Jan. 28, 2019 Mark Estdale
Academy Thoughts on game voice casting: Part One OM's Mark Estdale shares best practices on recording dialogue and working with actors in video games Jan. 23, 2019 Mark Estdale
Academy Dude, Where's My Money? Part Four: Localization AurumDust's Nikolay Bondarenko turns to the perks, processes and prices of translating your game for different markets Nov. 19, 2018 Nikolay Bondarenko
Academy Dude, Where's My Money? Part Three: From Hunting To Gathering Nikolay Bondarenko's publishing advice series continues with an in-depth look at bundles and crowdfunding Nov. 13, 2018 Nikolay Bondarenko