Academy Getting closer to simulating the real world: Applying ray tracing in games At Tencent Game Developers Conference, Yuan Xie explored the challenges of applying ray tracing March 16, 2021 Yuan Xie
Academy GamesIndustry.biz Academy resources to champion women in games To celebrate International Women's Day, we gathered guides to help studios improve their gender balance March 8, 2021 Marie Dealessandri
Academy Creating a diverse workforce | UKIE #RaiseTheGame report An excerpt from the first annual report for UKIE's #RaiseTheGame diversity initiative, which now has more than 100 pledge partners March 8, 2021 Vikki Blake
Academy Best practices for designing an effective user interface Double Eleven's Edd Coates shares the essential components to designing accessible and effective UI for video games March 4, 2021 William Nelson
Academy Are Steam followers the best predictor of success for unreleased games? GameDiscoverCo's Simon Carless examines how Steam festivals and showcases have changed the impact of being wishlisted March 3, 2021 Simon Carless
Academy Balancing data and creativity: Is there a magic formula for hypercasual games? Voodoo's Antonin Chapelon details what it takes to stay at the top of the hypercasual mobile market March 2, 2021 Antonin Chapelon
Academy How to be a better character designer At the Yorkshire Games Festival, Lucy Kyriakidou explored visual storytelling, body diversity, and how to improve your art skills Feb. 26, 2021 Marie Dealessandri
Academy Making terms and conditions more accessible to users Sulake discusses how to make something that epitomizes "boring" into something that adds to the user experience Feb. 24, 2021 Raquel Alvarez
Academy How to get your music placed in a video game The GamesIndustry.biz Academy talks to experts from both industries to create the ultimate guide to getting your music placed in a video game Feb. 17, 2021 Mat Ombler
Academy The black art of platform conversions: The release candidate Sponsored article: Abstraction Games details the penultimate stage of the adaptation process -- the release candidate Feb. 17, 2021 Academy Sponsored
Academy GoldenEye, Mario and how to succeed in the world of nostalgia There's a huge market of 30-somethings eager to replay the games from their youth, but getting it right can be hard Feb. 15, 2021 Christopher Dring
Academy Things you wish you knew before starting a studio Melissa Phillips reflects on what she's learnt in the 12 months since co-founding Silver Rain Games Feb. 11, 2021 Marie Dealessandri
Academy Five steps to boost your game's performance on the app stores SplitMetrics' Lina Danilchik details how to optimise your app store's product page Feb. 9, 2021 Lina Danilchik
Academy How to protect your intellectual property in the games industry GG Insurance's Philip Wildman gives an overview of what intellectual property means in practice and what can go wrong Feb. 3, 2021 Philip Wildman
Academy Azure PlayFab: The world's biggest dev tools you've never thought of Microsoft's James Gwertzman tells the GamesIndustry.biz Academy about his mission to help developers succeed Feb. 1, 2021 Marie Dealessandri
Academy Navigating the new normal: Studio culture in the time of COVID Mediatonic's Annie Clare details the studio's answer to a critical question: how do you take care of your staff remotely? Jan. 29, 2021 Annie Clare
Academy Piracy: Does it matter? People will try to steal your game in huge numbers, says Butterscotch Shenanigans' Adam Coster -- treat it as a design constraint Jan. 28, 2021 Adam Coster
Academy Dealing with delays: A guide to production optimization and crisis management META Publishing's Alessandro Cossidente explains how to avoid setbacks, and how to cope when it does happen Jan. 26, 2021 Alessandro Cossidente
Academy Using player-avatar relations to make more engaging and successful games Avatars can be the key to offering more intense and satisfying game experiences, and inspiring loyalty among players Jan. 22, 2021 Hugo Aranzaes
Academy How to localize a game video: A checklist for developers From the timing of the voiceover to text in the UI, preparing a game video for a target market is more complicated than you think Jan. 18, 2021 Natalia Shuhman
Academy Celebrating one year of GamesIndustry.biz Academy Browse through the GamesIndustry.biz Academy's most essential reads as the section enters its second year Jan. 15, 2021 Marie Dealessandri
Academy How to enable cross-progression between generations and platforms AccelByte's Raymond Arifianto gives a crash course on how to implement platform-agnostic cloud save features Jan. 13, 2021 Raymond Arifianto
Academy Maximum safety, minimum cost: How to launch your game on a new platform Focusing on the Epic Games Store, Reto Moto's Jean-Marc Broyer dives into launching a PC game on a new platform Jan. 11, 2021 Jean-Marc Broyer
Academy How to bring blockbuster brands to the gaming world Outright Games on three key principles that can bring success when working with major licenses Jan. 7, 2021 Terry Malham-Wallis
Academy A closer look at Raw Fury's publishing contract GameDiscoverCo's Simon Carless digs into the details and developer criticisms of the publicly posted agreement Jan. 5, 2021 Simon Carless