Academy EA's four evergreen principles to keep your service games fresh Head of operations Arjun Balaram encouraged India GDC attendees to be flexible with how they update their titles Nov. 15, 2024 James Batchelor
Academy Six ways to create safer spaces to play Rovio's chief sustainability officer Heini Kaihu shares the basics to combat bullying and harassment in games Oct. 2, 2024 Heini Kaihu
Academy Finding ways to better understand your players Metacore Games' Tim Shepherd explains how to better understand player motivations to create games that truly speak to your target audience Aug. 29, 2024 Tim Shepherd
Academy Everything we learned from GI Sprint As our series on making games cheaper, faster and better comes to an end, we recap the highlights July 5, 2024 GamesIndustry.biz Staff
Feature Getting your game vision right at the concept stage | GI Sprint Graham McAllister details the challenges of aligning on a vision, why it matters so much, and how developers can overcome the issue June 27, 2024 Alex Calvin
Academy How King is using AI to speed up development of new Candy Crush levels The firm has made level iteration 50% faster as a result of its playtesting bot June 26, 2024 Christopher Dring
Academy How to support performance actors during game development A panel of actors discuss the importance of feeling included in every step of game development, and how they'd like to see the industry improve June 25, 2024 Sophie McEvoy
Academy How you can tap into the AI revolution to make games more efficiently | GI Sprint Industry insiders shed light on the best way to make use of AI tools, without losing touch with your core purpose June 25, 2024 Keumars Afifi-Sabet
Academy IO Interactive's mission to speed up game development | GI Sprint The Hitman developer discusses the advantages of running its own tech and how it's looking to make games 'cheaper, faster and better' June 21, 2024 Christopher Dring
Academy Why devs need to fail fast, and how to do so | GI Sprint Industry pros share tips on failing with grace, iterating faster, and how to know when a project should be abandoned in favour of your next idea June 20, 2024 Vikki Blake
Academy 'Singles, not albums': A guide to making smaller games | GI Sprint Tony Gowland talks us through the benefits and best practices of developing more focused and frequent releases June 19, 2024 James Batchelor
Academy Shawn Layden's advice on making games faster and cheaper | GI Sprint As part of GI Sprint, The former head of PlayStation Worldwide Studios on ways to bring down the cost of games June 18, 2024 Christopher Dring
Academy How to design a great tutorial A quartet of experienced developers share lessons and discuss what makes an enjoyable introduction to your game May 28, 2024 Ignas Vieversys
Academy How games companies can protect themselves from cyber attacks Experts explain how and why the video games industry is targeted, and what specific measures they can take to avoid falling victim to attacks March 26, 2024 Keumars Afifi-Sabet
Academy What is the best game engine: is GameMaker right for you? Our updated in-depth guide to YoYo Games' GameMaker, one of the best game engines for aspiring developers without technical skills Feb. 28, 2024 Marie Dealessandri 1 comment
Academy Empowering play for all: The path to true accessibility in games Natalie Burns and Améliane Chiasson share their insights on how to tackle the challenges facing the games industry when it comes to accessibility Feb. 14, 2024 Natalie Burns & Améliane Chiasson
Academy What is the best game engine: is Godot right for you? The GamesIndustry.biz Academy's in-depth guide to Godot, a flexible, versatile, and intuitive engine (now updated to include Godot 4) Feb. 12, 2024 Marie Dealessandri
Academy The five pillars of emergent gameplay TinyBuild CEO Alex Nichiporchik shares advice on how to keep players invested in your game without making a 100-hour epic Nov. 28, 2023 Alex Nichiporchik
Academy What is the best game engine: is Unity right for you? Our in-depth guide to Unity Technologies' widely used Unity engine, the leader for indie and mobile game development (now updated to include latest pricing structure and more) Nov. 23, 2023 Marie Dealessandri
Academy What is the best game engine: is Unreal Engine right for you? An in-depth guide to Epic's Unreal Engine, which combines reach, technical sophistication and value for money (now updated to include UE5) Nov. 21, 2023 Marie Dealessandri 1 comment
Academy The core principles of building prosperous game economies Professor Edward Castronova and Machinations CEO Mihai Gheza detail the three pillars of designing a solid game economy Nov. 8, 2023 Edward Castronova & Mihai Gheza
Academy Identifying the human problems behind the lack of a clear vision in games development Organisational psychologist Graham McAllister highlights the importance of maintaining game vision alignment Nov. 7, 2023 Sophie McEvoy
Academy How to design gender-inclusive character customisation tools At Devcom, freelance narrative designer Arden Osthof guided developers through gender-inclusive design tips Sept. 26, 2023 Marie Dealessandri
Academy Four child protection regulations to have on your radar – and how to comply with them Yoti's Julie Dawson offers advice to developers on verifying the age of their players and protecting them from inappropriate content Sept. 12, 2023 Julie Dawson
Academy Adapting your game's vision to benefit your players At Devcom 2023, Funcom's Anna Brandberg also shared "easy UX wins" to help devs make their games more accessible Aug. 21, 2023 Marie Dealessandri