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4Kids Entertainment And The Mirage Group Sign Worldwide Video Game Agreement With Ubisoft

New Video Games Will Be Based On Upcoming Teenage Mutant Ninja Turtles® CG Movie

NEW YORK, January 11, 2006 - 4Kids Entertainment, Inc. (NYSE: KDE) and The Mirage Group announced today an exclusive worldwide license agreement with Ubisoft, one of the world's largest video game publishers, to develop and publish Teenage Mutant Ninja Turtles® video games based on the new CG feature-length film being produced by Imagi Animation Studios and to be distributed domestically by Warner Bros. Pictures and internationally by The Weinstein Company.

Under the Ubisoft agreement, it is expected that the video games will be available for gaming consoles in conjunction with the movie's planned release in early 2007. The Teenage Mutant Ninja Turtles movie will be the first all CG animated movie in the history of the franchise. The PG-rated movie will derive its tone from the original comic-book series and will be grittier than the previous live action pictures.

"We are excited that the Turtles are returning to the big screen in 2007 and pleased to partner with Ubisoft for the creation of a new movie-based Teenage Mutant Ninja Turtles video game," said Alfred R. Kahn, Chairman and CEO of 4Kids Entertainment. "We are confident Ubisoft's commitment to quality, strong international distribution and presence in the worldwide video game market will complement the Teenage Mutant Ninja Turtles movie experience and help generate added excitement for the Turtles brand."

Teenage Mutant Ninja Turtles has been an international phenomenon for more than twenty years. The property began as an underground comic book and is now one of the most popular licenses; the 4Kids TV show is broadcast in 90 territories; and the toys, movies and video games are popular throughout the world.

"Ubisoft has demonstrated its strong commitment to making quality license-based games and truly understands the spirit of one of the world's most famous children's brands," said Christian Salomon, director of licensing at Ubisoft. "Ubisoft is thrilled to be bringing the Turtles back in an exciting new adventure that will attract both the first generation of enthusiasts all the way through to the current and future generations of fans."

® 2006 Mirage Studios, Inc. Teenage Mutant Ninja Turtles® is a trademark of Mirage Studios, Inc. All rights reserved.

About 4Kids Entertainment

Headquartered in New York City with international offices in London, 4Kids Entertainment, Inc. (NYSE: KDE) is a global provider of children's entertainment and merchandise licensing. 4Kids, through its wholly owned subsidiaries, provides domestic and international merchandise licensing; product development; television, film, music and home video production and distribution; media planning and buying; and Web site development. For further information, please visit the Company's Web site at www.4KidsEntertainment.com and www.4Kids.TV.

About Ubisoft

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through its strong and diversified line-up of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge videogame titles to consumers. Ubisoft generated revenue of 538 million Euros for the 2004-2005 fiscal year, an increase of 8 percent over the previous fiscal year at constant exchange rates. For more information, please visit www.ubisoftgroup.com and www.ubi.com.

The information contained in this press release, other than historical information, consists of forward-looking statements within the meaning of Section 27A of the Securities Act and Section 21E of the Exchange Act. These statements may involve risks and uncertainties that could cause actual results to differ materially from those described in such statements. Although the Company believes that the expectations reflected in such forward-looking statements are reasonable, it can give no assurance that such expectations will prove to have been correct. Important factors beyond the Company's control, including general economic conditions, consumer spending levels, competition from toy companies, motion picture studios and other licensing companies, the uncertainty of public response to the Company's properties and other factors could cause actual results to differ materially from the Company's expectations.

Contacts:

Brian Reinert / Lauren McCabe

Bender/Helper Impact

(212) 689-6360

brian_reinert@bhimpact.com / lauren_mccabe@bhimpact.com

Jaime Borasi

Senior Manager, Ubisoft Corporate Communications

direct: 415.547.4065

mobile: 415.509.5260

jaime.borasi@ubisoft.com

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