187 Ride or Die
Weaponry
- 12 Offensive weapons
- 2 Defensive weapons
Details
BASIC PISTOL:
Gameplay : One bullet per shot (only forward and 90° right)
Ammo : Infinite
Damage : 5
Range : 30 m
Meca Impact : None
Rate of fire : 3 successive bullets per shot (360°)
Ammo : 18
Damage : 15
Range : 40m
Meca Impact : (Speed) : -5
Gameplay : One bullet per shot (360°)
Ammo : 12
Damage : 20
Range : 60 m
Meca Impact : (Speed) : - 10
Gameplay : Burst (360°)
Ammo : 30
Damage : 22
Range : 100m
Meca Impact : (Speed) : -15
Gameplay : Burst (360°)
Ammo : 30
Damage : 30
Range : 110m
Meca Impact : (Speed) : -20
Gameplay : Burst (360°)
Ammo : 25
Damage : 22
Range : 80m
Meca Impact : (Speed) : -10
Gameplay : Burst (360°)
Ammo : 25
Damage : 25
Range : 100m
Meca Impact : (Speed) : -15
Gameplay : One shot, 5 bullets per shot (360°)
Ammo : 5
Damage : 40
Range : 50m
Meca Impact : (Speed) : -20 ; control loss
Gameplay : Burst of 3 bullets (360°)
Ammo : 8
Damage : 50
Range : 80m
Meca Impact : (Speed) : -25
Gameplay : One shot (360°)
Ammo : Infinite but overheat can interrupt usage
Damage : 40 on Vehicles, 5 on Homeboy
Range : 100m
Meca Impact : Spins the target vehicle
Gameplay : One shot (360°)
Ammo : Infinite
Damage : 40 on Homeboy, 5 on vehicles
Range : 80m
Meca Impact : (Speed) : -5
Gameplay : One shot (360°)
Ammo : 1
Damage : LETHAL
Range : 100m
Meca Impact : Blows Up The Target
MOLOTOV:
Gameplay : Throw (behind the shooter)
Ammo : 1
Damage : 10 per interaction.
Range : NA
Meca Impact : None
MINE:
Gameplay : Throw (behind the shooter)
Ammo : 1
Damage : 30 when rolled over.
Range : NA
Meca Impact : Loss Of Control