Academy Lessons learned guiding Riot Games through a cultural crisis At a time of cultural crisis for many companies, CEO Nicolo Laurent shares his experiences from the ongoing evolution of Riot Games July 27, 2020 Nicolo Laurent
Academy How to avoid burnout Indie developer Sos Sosowski shares tips and tricks for maintaining a healthy work/life balance July 13, 2020 James Batchelor
Academy Join Creative Assembly for a live Q&A about game audio today The studio's audio team will be discussing their approaches and answer questions live July 10, 2020 Marie Dealessandri
Academy How insurance can help your business face the COVID-19 pandemic GG Insurance answers the most frequently asked questions regarding COVID-19 June 29, 2020 Philip Wildman
Academy A game developers' guide to working with clients Sponsored article: Co-development and porting specialist Abstraction discusses ways to approach different games and partners June 24, 2020 Academy Sponsored
Academy Get your art career questions answered in a live Q&A with Creative Assembly today Join us for this exclusive livestream Q&A with Total War's art director, Kevin McDowell May 15, 2020 Marie Dealessandri
Academy The GamesIndustry.biz Podcast: A Guide To Remote Working The team shares its own experiences of remote working as the world adapts to lockdown April 9, 2020 GamesIndustry.biz Staff
Academy How to transition from working from home to being a remote studio Due to the coronavirus crisis, leading games studios are having to learn to work remotely. But how do you make a success of working from home? March 31, 2020 Christopher Dring
Academy How to approach mental health issues in the workplace Games studios championing mental health awareness tell the GamesIndustry.biz Academy about how to support and safeguard your staff's emotional well-being March 6, 2020 Marie Dealessandri
Academy How every studio head can stop their business from failing Matt Binkowski explores the three pillars to keeping your business in good health March 4, 2020 Matt Binkowski
Academy Games firms "have to be ready" to support employees with mental health issues Safe In Our World's Kim Parker-Adcock offers advice on how to cultivate a more understanding work environment March 3, 2020 James Batchelor 1 comment
Academy How to build a games studio free of toxicity Toxic work environments are rife in the games industry -- Kwalee's Simon Platt shares five tips on building an ego-free workplace Feb. 18, 2020 Simon Platt
Academy How to identify and avoid unconscious bias The GamesIndustry.biz Academy explores the effect of unconscious biases on the workplace, and how you can steer away from them and towards diversity Feb. 5, 2020 Marie Dealessandri
Academy Seven steps to improving your company culture Avoid the perils of a toxic culture by building one on passion, creativity and empowerment Jan. 31, 2020 Philip Oliver
Academy How to retain your talent and keep hold of your staff The GamesIndustry.biz Academy talks to key industry leaders about retaining talent through progression and learning Jan. 22, 2020 Christopher Dring
Academy How to get a job in games PR The GamesIndustry.biz Academy looks into how to get a job in games PR and how to become a publicist Jan. 16, 2020 Marie Dealessandri
Academy "People don't leave companies. People leave their leads" Iron Galaxy Studios has a few talent retention suggestions to keep promising young programmers happy March 1, 2017 Brendan Sinclair