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Selling games (Page 2)

From left, Shum Singh, Trent Oster, Johan Eile, and Julian Maroda at a Megamigs panel discussion
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Tips for selling a studio

Founders with mergers and acquisitions experience share what they learned from their deals
The hidden costs of indie game development
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The hidden costs of indie game development

Experts explore the unforeseen financial challenges of indie dev, and how you can better plan your upcoming game development journey as a new studio
Pitching to work on a well-known IP
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Pitching to work on a well-known IP

CEO Aj Grand-Scrutton talks through the process that gave Dlala Studios access to established characters like Mickey Mouse and Battletoads
Making distinctive game brands
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Making distinctive game brands

Consultants and marketing experts suggest a process that will help ensure your new gaming IP truly stands out
Earning wishlists on Steam: A case study
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Earning wishlists on Steam: A case study

Black Tabby Games' Tony Howard-Arias explains how Slay the Princess earned 25,000 wishlists in two weeks and gives tips to other indies looking to build their audience