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Killzone 2 designer quits Guerilla for Splash Damage

Neil Alphonso joins team working with Fallout publisher Bethesda

Killzone 2 lead level designer Neil Alphonso has left Guerilla Games to join the UKs Splash Damage.

Alphonso, who has also worked on Splinter Cell and Duke Nukem Forever, will work on the triple A game in development for Fallout 3 publisher Bethesda.

"I love Neil’s considerable focus on advancing our players’ experience, born-out by his refined design talent and stunning accumulation of knowledge while working on games such as Killzone 2 and Splinter Cell," commented Paul Wedgwood, owner of Splash Damage.

"He's the perfect man to lead our team of really skilled level designers. I can’t wait for our fans to see what he and his team are working on."

Splash Damage is steadily building a strong development team, having already added talent who between them have worked on Heavenly Sword, Mass Effect, World in Conflict and Black, amongst other games.

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Matt Martin avatar
Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.
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