Super Mario Run surpasses $60m revenue after two years
Remains the lowest-earning Nintendo mobile game by a considerable margin
Nintendo's first foray into mobile, Super Mario Run, has generated over $60 million revenue since arriving on iOS in September 2016.
According to Sensor Tower Store Intelligence, 77 per cent of player spend came from the App Store, where the game released six months earlier than on Google Play.
There has been a modest shift in favour of Android this year however, and the revenue split shifted towards Google Play in the first quarter, increasing to 35 per cent.
Super Mario Run has performed best in the US with around 43 per cent of revenue coming from the region, while 17 per cent came from Japan.
While it has obviously been a profitable endeavour for Nintendo, Super Mario Run remains the lowest-earning mobile game from the publisher, behind Animal Crossing: Pocket Camp and Fire Emblem Heroes respectively.
Last year, Nintendo president Tatsumi Kimishima told Nikkei Asia Review that the game "did not meet our expectations".
As a point of comparison, Fire Emblem Heroes generated an estimated $295 million revenue in its first year, and Animal Crossing: Pocket Camp hit $20 million in its first two months.