Epic awards another $500,000 in Unreal Dev Grants
More than $1.2 million paid out since the initiative started a year ago
Epic Games has paid out more than $500,000 as part of its ongoing Unreal Dev Grants initiative.
The money was paid out of a $5 million fund for developers, programmers, artists and designers using Unreal Engine 4. In this $500,000 round, more than 30 people were selected in recognition of their work.
Unreal Dev Grants launched in February 2015, and Epic has paid out $1.2 million since that date. Several of the recipients were exhibiting their work at GDC this week. The full list is below.
- Giant by Milica Zec and Winslow Turner Porter III
- Thunderbird by Innervision VR
- Astroneer by System Era
- Obduction by Cyan
- GRIP by Caged Element
- Traverse by Mad Cow Studio
- Voidrunner by RealityArts
- Way to the Woods by Anthony Tan
- Ashen by Aurora44
- Terror Web by Sam Macaroni
- Project Genom by NeuronHaze
- Project Moss
- Perception by Deep End Games
- Probuilder by Six by Seven Studio
- RUINER by Reikon Games
- WARTILE by Playwood Games
- Shape of the World by Hollow Tree Games
- Rense De Boer
- UE4Arch
- NEBULA: Sole Survivor by Bruno Gruber de Araujo
- Aurora by Jason Connell
- Brookhaven Experiment by Phosphor Games
- Dungeon Architect by Ali Akbar
- Submerge by Ice Bird Studios
- Deliver us the Moon by KeokeN Interactive
- Dries Deryckere
- Adam Horvath
- Solitairica by Righteous Hammer
- Peter Newton
- Michael Allar